Moxyland

Front Cover
Jacana Media, 2008 - 239 pages
A frighteningly persuasive, high-tech fable, this novel follows the lives of four narrators living in an alternative futuristic Cape Town, South Africa. Kendra, an art-school dropout, brands herself for a nanotech marketing program; Lerato, an ambitious AIDS baby, plots to defect from her corporate employers; Tendeka, a hot-headed activist, is becoming increasingly rabid; and Toby, a roguish blogger, discovers that the video games he plays for cash are much more than they seem. On a collision course that will rewire their lives, this story crackles with bold and infectious ideas, connecting a ruthless corporate-apartheid government with video games, biotech attack dogs, slippery online identities, a township soccer school, shocking cell phones, addictive branding, and genetically modified art. Taking hedonistic trends in society to their ultimate conclusions, this tale paints anything but a forecasted utopia, satirically undermining the reified idea of progress as society's white knight.
 

Contents

Section 1
1
Section 2
7
Section 3
22
Section 4
35
Section 5
47
Section 6
54
Section 7
59
Section 8
64
Section 23
153
Section 24
156
Section 25
175
Section 26
184
Section 27
186
Section 28
188
Section 29
190
Section 30
192

Section 9
76
Section 10
83
Section 11
87
Section 12
98
Section 13
106
Section 14
110
Section 15
115
Section 16
118
Section 17
123
Section 18
127
Section 19
139
Section 20
142
Section 21
145
Section 22
148
Section 31
194
Section 32
200
Section 33
206
Section 34
210
Section 35
213
Section 36
217
Section 37
219
Section 38
224
Section 39
227
Section 40
228
Section 41
231
Section 42
234
Section 43
238
Copyright

Other editions - View all

Common terms and phrases

Bibliographic information